FAQ
--Q:How come my game.exe won't work? It starts up, displays ASCII's logo, then shuts down & says "Illegal operation." What's wrong?
--A:Your title screen is probably "title.bmp." I don't know why that screws it up, but trust me: I must have been scowling at that thing for an hour before I changed the bmp's name to "blueenter.bmp" and saw those beloved words "Newgame" and "Continue". So, just change the name of the picture to "opening" or something.
--Q:What are game switches?
--A:Game switches are probably the most complicated things of RPG 95. You can use them to do anything. Basically, what you do is set an event to turn on a game switch. Let's use Townsman and Giant for example. The first page of the event is what the object does before anything else. Set a message on the Giant to make him say, "I'm mean." He'll say this every time you talk to him. Now, set the Townsman to say "He's mean. Go beat him up." Set the event to change a game switch on "giant001". Set the Giant on page two of his event to say, "Get in my belly!! I'm bigger 'n you, I'm higher on the food chain!!" Then, set a combat, maybe another message like, "Ohh, right in the Mommy 'n Daddy button!!" Set it to change another game switch "giantdead002" (You can name the switches with the name switch button.). Now you have the Giant so he'll say that, but he won't do it! On the gray side of the event box, under where it shows selected picture, are a bunch of conditions. Go to game switches, click the check box, click the switch button (should say 000 at first) and there you go! Also, you may use items and party members the same way, or even compound conditions! Just check more boxes. Anyway, back to our example, on the third page of the Giant, set his condition to the game switch "giantdead002". Set his event to do nothing, set the picture to the same as the ground (or just the dark blue that turns up invisible) and set him to below hero. Set the Townsman's event on page two for the condition "giantdead002" and give him the message "thanks." If you want the Giant to attack as soon as you talk to him instead of needing to talk to the townsman first, set the combat and messages on page one. It's not hard once you figure it out, and when you do, the possibilities are endless. You can set levers to open doors, set levers to make a steel ball roll down a path and hit something, anything you dream of comes from switches.
--Q:When i go to start working on a new game, some weird error message saying "??wy??!23" appears
--A:OK, here's how you start
a new game: First, go into Windows Explorer and find the directory where you
have RPGMaker 95 installed. go to the folder that says system. (c:/rpg95/system)
you'll see a program called "newgame.exe" run that program, type in the filename
of your game, and it automatically creates a game folder where you then start
editting from RPG 95.
To ask a question, e-mail me. The address is on the home page.